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• Sculpting tools<br>Clay, flatten, smooth, mask and many other brushes will let you shape your creation.<br>You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.<br><br>• Stroke customization<br>Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.<br>You can save and load your tools preset as well.<br><br>• Painting tools<br>Vertex painting with color, roughness and metalness.<br>You can easily manage all your material presets as well.<br><br>• Layers<br>Record your sculpting and painting operations in separate layers for easier iteration during the creation process.<br>Both the sculpting and painting changes are recorded.<br><br>• Multiresolution sculpting<br>Go back and forth between multiple resolution of your mesh for a flexible workflow.<br><br>• Voxel remeshing<br>Remesh quickly your mesh to get a uniform level of detail.<br>It can be used to quickly sketch a rough shape at the beginning of the creation process.<br><br>• Dynamic topology<br>Refine locally your mesh under your brush to get an automatic level of detail.<br>You can even keep your layers, as they will be automatically updated!<br><br>• Decimate<br>Reduce the number of polygons by keeping as many details as possible.<br><br>• Face Group<br>Segment your mesh into subgroups with the face group tool.<br><br>• Automatic UV unwrap<br>The automatic UV unwrapper can use face groups to control the unwrapping process.<br><br>• Baking<br>You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.<br>You can also do the opposite, transfering textures data into vertex data or layers.<br><br>• Primitive shape<br>Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.<br><br>• PBR rendering<br>Beautiful PBR rendering by default, with lighting and shadows.<br>You can always switch to matcap for a more standard shading for sculpting purposes.<br><br>• Post processing<br>Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc<br><br>• Export and Import<br>Supported formats include glTF, OBJ, STL or PLY files.<br><br>• Interface<br>Easy-to-use interface, designed for mobile experience.<br>Customization is possible as well!